Unity Import 3ds Max Bones Character

Posted on: February 10th, 2013 by tdc_user
How to make a character created with 3ds Max bones comes alive in the Unity game engine – how to export the FBX file, import to Unity, and setup scripts and animation sequences to the character can idle and run in the engine. Try out the spider here – use the arrow keys to move it around – opens in new window. Tags: , , , , , ,

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