3ds Max Tutorials

Character Modeling in 3ds Max

character-modeling-3ds-max-300

June 28, 2017

This is another old one, but it works! This character model just goes to the basic torso – we’re using box modeling here; box modeling is one of the fastest and effective ways to model a character, but it also works well […]

Modeling a Chair in 3ds Max

modeling-a-chair-3ds-max-300

June 28, 2017

This is one of my older videos that was never posted to YouTube until now – but it’s still useful! I’ve found that box modeling, the technique I use here, is usually faster and works better than other methods, especially if the […]

A Better Way to do Simple Animations in Unity

May 25, 2015

I’ve found Unity Legacy animations to be buggy; if I want to simply open a door, they do not work as advertised, though I must admit a bones-type animation, which should be even more problematic, works well. So this complaint and alternate […]

Model, Texture, Animate a Sword in 3ds Max, import to Unity

3ds max animated sword into unity

March 16, 2014

This video tutorial shows how to model, unwrap, texture, and animate a simple sword in 3ds Max, then export that as an FBX file for use in the Unity game engine – then we go to Unity and do the import, and […]

3ds Max Unwrap to Unity

3ds max unwrap export

March 31, 2013

This 3ds Max Unwrap to Unity tutorial shows how to Unwrap and texture a model in 3ds Max, and then import the file to Unity. It does not take time for finesse, it’s just a real quick flythrough of the basics. First […]

Simple Vehicle Export from 3ds Max and Import to Unity

affect pivot only 3ds max to unity

March 29, 2013

This simple vehicle export from 3ds Max and import to Unity tutorial demonstrates a method of modeling your vehicle for export to the Unity game engine by setting up the model in the Front, Top, and Left views so that it looks […]

Unwrapping and Texturing a Flying Vehicle

Unwrapping and texturing a flying vehcle

March 22, 2013

This Unwrapping and Texturing a Flying Vehicle tutorial demonstrates how to unwrap and texture a model in 3ds Max. Ultimately, this vehicle will be exported to the Unity game engine. This is a two-part video series available on the 3dcognition Facebook page. […]

Run Cycle Template

basic run template small

March 9, 2013

This run cycle template can be useful to help you keyframe a running character. I made this one a few years ago after studying how other characters moved and how people run. A run cycle template can be used in any modeling […]

Rigging Humanoid Characters

February 26, 2013

The Rigging Humanoid Characters is a five-part video series that demonstrates how to rig a character mesh using Biped in 3ds Max. All five parts of this series are on the 3dcognition Facebook page, here (or click the image): http://www.facebook.com/pages/3dcognition/259094797554608. This link […]

3ds Max Car Animation HTML Tutorial 1

February 17, 2013

This 3ds Max Car Animation HTML tutorial assumes you know the basics of 3ds Max; ie, you can create boxes, apply materials, you’ve had a little practice with creating animations using Auto Key, and you’re familiar with the Select and Link tool. […]

3ds Max Car Animation Tutorial

February 15, 2013

This 3ds Max Car Animation tutorial walks you through the process of setting keyframes on a car with a suspension so it appears to have body lean while going around corners. Also shows how to turn wheels with an equation. The model […]

Unity Import 3ds Max Biped

February 10, 2013

This Unity Import 3ds Max Biped tutorial shows how to export and setup a biped character from 3ds Max and bring it into the latest, easy-to-use Unity3d game engine. This is the HI RES, long running (15 minutes) version – so there […]

3ds Max Camera Pull Focus Technique

February 2, 2013

The 3ds Max camera pull focus technique, described in the Theory pages under Animation > Camera Techniques, helps you draw the attention of the audience to the foreground or the background, making for more dynamic and interesting camera work.

3ds Max Multiple Materials Tutorial

January 29, 2013

This 3ds Max multiple materials tutorial uses 3ds Max to demonstrate two ways to create multiple materials – the Detach method and the Multi/Sub-Object method. The Detach Method is good for when you do not need to keep a model intact or […]

3ds Max Lighting Basics Tutorial

January 29, 2013

This 3ds Max lighting basics tutorial covers how to adjust lights and how to generate a shadow in your render, as well as some discussion about attenuation and the Light Lister for controlling all your lights at one time.

3ds Max Reflective and Refractive Surfaces Tutorial

January 29, 2013

This 3ds Max Reflective and Refractive Surfaces tutorial covers how to create a reflective and refractive material using Raytrace. This gives you a realistic depiction in a scene, useful for creating materials like glass, mirrors, etc.

3ds Max Super Simple Humanoid Bones Rig Tutorial

January 29, 2013

This 3ds Max super simple humanoid bones rig tutorial demonstrates how to build and rig a super-simple bones character. Once the character is rigged, we add some keyframed animation to make him walk across the screen. Using these principles you should be […]

Max Fix the Rig Tutorial 2

January 29, 2013

In the 3ds Max Fix the Rig Tutorial 2, we are once again working off of a character rig donated by a youtube viewer. This video tutorial goes a little further, working with the rig in it’s animated state to reassign weights […]

Max Fix the Rig Tutorial 1

January 29, 2013

This 3ds Max Fix the Rig tutorial 1 will be done working off of a rig donated by a youtube viewer. Demonstrates how to directly assign vertices to bones, bypassing the envelop settings. Sometimes envelopes are too unwieldy and the direct approach, […]

3ds Max Chaos Truck Animation Tutorial 3

January 29, 2013

This segment of the 3ds Max Chaos Truck Animation Tutorial 3 describes how to build the truck tailgate, link it to the truck so it moves with the truck, and how to adjust the pivot of the tailgate so it rotates properly. […]

Max Chaos Truck Animation Tutorial 2

January 29, 2013

The objective of the 3ds Max Chaos Truck Animation tutorial 2 is to make a realistic vehicle animation. Demonstrates creating a Link Constraint to a box so it is linked to the truck body, and then to the ground, so it follows […]

Max Chaos Truck Animation Tutorial 1

January 28, 2013

This 3ds Max Chaos Truck Animation tutorial 1 takes you through the process of keyframing a vehicle as it bumps into an object, and adjusting those keyframes for a realistic impact on the object and the vehicle. This vehicle has a separate […]

Bones Book Video Tutorial

January 28, 2013

This video tutorial covers how to create bones and skin them to a book model so that you can animate a book opening or pages turning. It is kept simple on purpose, but if you want to add more bones and more […]

Max Imperial Walker Modeling tutorial

January 27, 2013

This 3ds Max Imperial Walker modeling tutorial takes a model donated by a beginning 3ds Max artist and discusses how to improve models so that they can be more efficient and useful for rigging and animation. See the entire series of 11 […]

Introduction to 3ds Max

January 27, 2013

This Introduction to 3ds Max tutorial walks you through some of the basics to 3ds Max – the interface, menus, viewports, and how to create primitives. If you don’t already have experience with 3ds Max, this tutorial is a good place to […]