This tutorial describes how to teleport your player using Unity. Teleportation is cool because it is something we can’t do in reality, but can easily do in games. It can be used for so many purposes, such as teleporting the player from […]
Posts Tagged ‘tutorial’
This is the super simple humanoid bones rig model that goes with a tutorial by the same name, and will hopefully help some of you to better understand how to build a bones rig. Download the 3ds max super-simple humanoid bones rig […]
This Unity Import 3ds Max Biped tutorial shows how to export and setup a biped character from 3ds Max and bring it into the latest, easy-to-use Unity3d game engine. This is the HI RES, long running (15 minutes) version – so there […]
How to make a character created with 3ds Max bones comes alive in the Unity game engine – how to export the FBX file, import to Unity, and setup scripts and animation sequences to the character can idle and run in the […]
This Unity Bones Spider Demo is a fairly rough test where I imported the Spider bones-based character (built in 3ds Max) into the Unity game engine to test functionality. I know the spider has a limp! If and when I get time, […]
This Flash car animation tutorial shows you how to create a Car Animation where wheels turn, smoke comes out of the exhaust, and the exhaust pipe shakes.
This Flash tweened text tutorial shows you how to create tweened text where we start with a string of text, break it into letters, put each letter on its own layer, then animate each letter into position, and animate scale and opacity.
This Flash bouncing ball tutorial shows you how to create a bouncing ball that uses Ease-in, Ease-out, to give the ball a more realistic sense of gravity and bounce, and then Squash & Stretch to add exaggeration which in turn adds life […]
This Flash Walk Cycle tutorial shows you how to create a walk-cycle with a reference to the work of Muybridge, a photographer in the late 1800’s who documented how people and animals move with timed photos. We have put together a Flash […]