Posts Tagged ‘3dcognition’

Flash Car Animation Tutorial

Posted on: February 2nd, 2013 by tdc_user

This Flash car animation tutorial shows you how to create a Car Animation where wheels turn, smoke comes out of the exhaust, and the exhaust pipe shakes.

Flash Tweened Text

Posted on: February 2nd, 2013 by tdc_user

This Flash tweened text tutorial shows you how to create tweened text where we start with a string of text, break it into letters, put each letter on its own layer, then animate each letter into position, and animate scale and opacity.

Flash Bouncing Ball

Posted on: February 2nd, 2013 by tdc_user

This Flash bouncing ball tutorial shows you how to create a bouncing ball that uses Ease-in, Ease-out, to give the ball a more realistic sense of gravity and bounce, and then Squash & Stretch to add exaggeration which in turn adds life […]

Flash Walk Cycle tutorial

Posted on: February 2nd, 2013 by tdc_user

This Flash Walk Cycle tutorial shows you how to create a walk-cycle with a reference to the work of Muybridge, a photographer in the late 1800’s who documented how people and animals move with timed photos. We have put together a Flash […]

Flash Collapse Layers Technique

Posted on: February 2nd, 2013 by tdc_user

This Flash Collapse Layers technique allows you to manipulate an existing animation that is comprised of multiple layers and keyframes, so that it is collapsed into one keyframe on one single layer. This is useful if you want to animate the animation, […]

Flash Realistic Animation Tutorial

Posted on: February 2nd, 2013 by tdc_user

This Flash Realistic Animation tutorial shows you how create a believable animation using some principles from physics in Flash. We get into symbols, free transforms, pivot adjustments, keyframing, onionskinning, and some of the physics of falling objects, as we have a ball […]

Flash Movie within Movie Technique

Posted on: February 2nd, 2013 by tdc_user

This Flash Movie within Movie technique allows you to create a movie within a movie which is a valuable technique for creating more complex animations, giving you the ability to turn any animation into a symbol that can in turn be animated. […]

3ds Max Camera Pull Focus Technique

Posted on: February 2nd, 2013 by tdc_user

The 3ds Max camera pull focus technique, described in the Theory pages under Animation > Camera Techniques, helps you draw the attention of the audience to the foreground or the background, making for more dynamic and interesting camera work.

Max Fix the Rig Tutorial 2

Posted on: January 29th, 2013 by tdc_user

In the 3ds Max Fix the Rig Tutorial 2, we are once again working off of a character rig donated by a youtube viewer. This video tutorial goes a little further, working with the rig in it’s animated state to reassign weights […]

Max Fix the Rig Tutorial 1

Posted on: January 29th, 2013 by tdc_user

This 3ds Max Fix the Rig tutorial 1 will be done working off of a rig donated by a youtube viewer. Demonstrates how to directly assign vertices to bones, bypassing the envelop settings. Sometimes envelopes are too unwieldy and the direct approach, […]