Character Modeling in 3ds Max

Character Modeling in 3ds Max

This is another old one, but it works! This character model just goes to the basic torso – we’re using box modeling here; box modeling is one of the fastest and effective ways to model a character, but it also works well for hard surface modeling. In this...
Unity Random Enemy Instantiation

Unity Random Enemy Instantiation

This tutorial on Unity Random Enemy Instantiation will demonstrate how to combine the Unity Randomize function with instantiation to create two different enemies at two different locations; if one enemy is destroyed, another enemy will appear; at all times there will...
Unity Trigger Random Destroy

Unity Trigger Random Destroy

This Unity Trigger Random Destroy tutorial will demonstrate how we can combine a simple random destroy with a trigger event to make an even more powerful and flexible game mechanic. In Unity Triggers, I showed how to simply create an OnTriggerEnter function that would...
Unity Particle Flame for Flying Box Tutorial

Unity Particle Flame for Flying Box Tutorial

This Unity Particle Flame for Flying Box tutorial demonstrates how to add a particle system to the Flying Box and how to make the particles look like a blue flame – which includes shaping the particle system to a small point. I have created a video tutorial, but...

Car Animation Model

This 3ds Max Car Animation model could be useful for those who are trying to understand how to animate a vehicle along a path and make the car body lean around corners, as well as making the wheels turn. You can download the Car Animation Model here. Depending on the...