Model, Texture, Animate a Sword in 3ds Max, import to Unity

Posted on: March 16th, 2014 by tdc_user
This video tutorial shows how to model, unwrap, texture, and animate a simple sword in 3ds Max, then export that as an FBX file for use in the Unity game engine – then we go to Unity and do the import, and make sure that the animation works properly.

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