Unwrapping and Texturing a Flying Vehicle

Unwrapping and Texturing a Flying Vehicle

This Unwrapping and Texturing a Flying Vehicle tutorial demonstrates how to unwrap and texture a model in 3ds Max. Ultimately, this vehicle will be exported to the Unity game engine. This is a two-part video series available on the 3dcognition Facebook page. (link...
Run Cycle Template

Run Cycle Template

This run cycle template can be useful to help you keyframe a running character. I made this one a few years ago after studying how other characters moved and how people run. A run cycle template can be used in any modeling and animation software, but in 3ds Max I...
Rigging Humanoid Characters

Rigging Humanoid Characters

The Rigging Humanoid Characters is a five-part video series that demonstrates how to rig a character mesh using Biped in 3ds Max. All five parts of this series are on the 3dcognition Facebook page, here (or click the image):...
3ds Max Car Animation HTML Tutorial 1

3ds Max Car Animation HTML Tutorial 1

This 3ds Max Car Animation HTML tutorial assumes you know the basics of 3ds Max; ie, you can create boxes, apply materials, you’ve had a little practice with creating animations using Auto Key, and you’re familiar with the Select and Link tool. Here is the...

3ds Max Car Animation Tutorial

This 3ds Max Car Animation tutorial walks you through the process of setting keyframes on a car with a suspension so it appears to have body lean while going around corners. Also shows how to turn wheels with an equation. The model for this animation is available...
Unity Import 3ds Max Biped

Unity Import 3ds Max Biped

This Unity Import 3ds Max Biped tutorial shows how to export and setup a biped character from 3ds Max and bring it into the latest, easy-to-use Unity3d game engine. This is the HI RES, long running (15 minutes) version – so there is an 8-minute version up on...