Archive for the ‘_3dsmax’ Category

3ds Max Car Animation Tutorial

Posted on: February 15th, 2013 by tdc_user

This 3ds Max Car Animation tutorial walks you through the process of setting keyframes on a car with a suspension so it appears to have body lean while going around corners. Also shows how to turn wheels with an equation. The model […]

Unity Import 3ds Max Biped

Posted on: February 10th, 2013 by tdc_user

This Unity Import 3ds Max Biped tutorial shows how to export and setup a biped character from 3ds Max and bring it into the latest, easy-to-use Unity3d game engine. This is the HI RES, long running (15 minutes) version – so there […]

3ds Max Camera Pull Focus Technique

Posted on: February 2nd, 2013 by tdc_user

The 3ds Max camera pull focus technique, described in the Theory pages under Animation > Camera Techniques, helps you draw the attention of the audience to the foreground or the background, making for more dynamic and interesting camera work.

3ds Max Multiple Materials Tutorial

Posted on: January 29th, 2013 by tdc_user

This 3ds Max multiple materials tutorial uses 3ds Max to demonstrate two ways to create multiple materials – the Detach method and the Multi/Sub-Object method. The Detach Method is good for when you do not need to keep a model intact or […]

3ds Max Lighting Basics Tutorial

Posted on: January 29th, 2013 by tdc_user

This 3ds Max lighting basics tutorial covers how to adjust lights and how to generate a shadow in your render, as well as some discussion about attenuation and the Light Lister for controlling all your lights at one time.

3ds Max Reflective and Refractive Surfaces Tutorial

Posted on: January 29th, 2013 by tdc_user

This 3ds Max Reflective and Refractive Surfaces tutorial covers how to create a reflective and refractive material using Raytrace. This gives you a realistic depiction in a scene, useful for creating materials like glass, mirrors, etc.

3ds Max Super Simple Humanoid Bones Rig Tutorial

Posted on: January 29th, 2013 by tdc_user

This 3ds Max super simple humanoid bones rig tutorial demonstrates how to build and rig a super-simple bones character. Once the character is rigged, we add some keyframed animation to make him walk across the screen. Using these principles you should be […]

Max Fix the Rig Tutorial 2

Posted on: January 29th, 2013 by tdc_user

In the 3ds Max Fix the Rig Tutorial 2, we are once again working off of a character rig donated by a youtube viewer. This video tutorial goes a little further, working with the rig in it’s animated state to reassign weights […]

Max Fix the Rig Tutorial 1

Posted on: January 29th, 2013 by tdc_user

This 3ds Max Fix the Rig tutorial 1 will be done working off of a rig donated by a youtube viewer. Demonstrates how to directly assign vertices to bones, bypassing the envelop settings. Sometimes envelopes are too unwieldy and the direct approach, […]

3ds Max Chaos Truck Animation Tutorial 3

Posted on: January 29th, 2013 by tdc_user

This segment of the 3ds Max Chaos Truck Animation Tutorial 3 describes how to build the truck tailgate, link it to the truck so it moves with the truck, and how to adjust the pivot of the tailgate so it rotates properly. […]