This 3ds Max Unwrap to Unity tutorial shows how to Unwrap and texture a model in 3ds Max, and then import the file to Unity. It does not take time for finesse, it’s just a real quick flythrough of the basics. First […]
Archive for the ‘max-materials’ Category
This Unwrapping and Texturing a Flying Vehicle tutorial demonstrates how to unwrap and texture a model in 3ds Max. Ultimately, this vehicle will be exported to the Unity game engine. This is a two-part video series available on the 3dcognition Facebook page. […]
This 3ds Max multiple materials tutorial uses 3ds Max to demonstrate two ways to create multiple materials – the Detach method and the Multi/Sub-Object method. The Detach Method is good for when you do not need to keep a model intact or […]
This 3ds Max Reflective and Refractive Surfaces tutorial covers how to create a reflective and refractive material using Raytrace. This gives you a realistic depiction in a scene, useful for creating materials like glass, mirrors, etc.