by tdc_user | Dec 24, 2017 | inspiration
You have to check these aliens out, fantastic creative design and animation. Maybe not perfect, but way more imaginative than you normally see. They are the true stars of this...
by tdc_user | Jun 28, 2017 | max-modeling, Tutorials, _3dsmax
This is another old one, but it works! This character model just goes to the basic torso – we’re using box modeling here; box modeling is one of the fastest and effective ways to model a character, but it also works well for hard surface modeling. In this...
by tdc_user | Jun 28, 2017 | max-modeling, _3dsmax
This is one of my older videos that was never posted to YouTube until now – but it’s still useful! I’ve found that box modeling, the technique I use here, is usually faster and works better than other methods, especially if the object qualifies as a...
by tdc_user | Jun 23, 2015 | unity
This tutorial describes how to teleport your player using Unity. Teleportation is cool because it is something we can’t do in reality, but can easily do in games. It can be used for so many purposes, such as teleporting the player from a death position to a... by tdc_user | May 25, 2015 | unity, _3dsmax
I’ve found Unity Legacy animations to be buggy; if I want to simply open a door, they do not work as advertised, though I must admit a bones-type animation, which should be even more problematic, works well. So this complaint and alternate solution is directed...
by tdc_user | Feb 1, 2015 | unity
This tutorial on Unity Random Enemy Instantiation will demonstrate how to combine the Unity Randomize function with instantiation to create two different enemies at two different locations; if one enemy is destroyed, another enemy will appear; at all times there will...
by tdc_user | Feb 1, 2015 | unity
This Unity Trigger Random Destroy tutorial will demonstrate how we can combine a simple random destroy with a trigger event to make an even more powerful and flexible game mechanic. In Unity Triggers, I showed how to simply create an OnTriggerEnter function that would... by tdc_user | Feb 1, 2015 | inspiration
The CGI Short Film Chameleon is a strong, 5-minute film by Sam Lemberg which really only uses a few seconds of cgi but does so very efficiently. The setup is brilliant – you’ll see what I mean once the five minutes have played out. Good solid acting as...
by tdc_user | Feb 1, 2015 | Uncategorized, unity
Random mechanics in Unity can add excitement and mystery to game play. For our first example, imagine you have just launched a game where the object is to drive or hover along highways that are high up in the air, sitting on giant support cylinders. Let’s also... by tdc_user | Jan 25, 2015 | unity
This Game Design – Guiding the Player post points to concepts to keep in mind when doing your game level design. Your map layout, visible assets, and how you build, light, and texture your playing terrain should all lead the player the way you want them to go to...