As designers, artists, and developers, we are only as good as our references; trying to understand how an eight-legged spider moves without a reference is nearly impossible – but give the skilled animator a reference, and enough time, and almost anything is possible.

That’s the purpose behind this page of biomechanics references; to give the artist / designer / animator / developer some kind of reference to work from, whether it is a video capture of a real creature moving, the notes or illustrations from a scientist, or toys and models that mimic biomechanical movement.