Game Design – Guiding the Player

This Game Design – Guiding the Player post points to concepts to keep in mind when doing your game level design. Your map layout, visible assets, and how you build, light, and texture your playing terrain should all lead the player the way you want them to go to...

Essentials of chapter 5 of Game Dev Essentials

I teach a class called Programming for Artists, and we use the book Unity 3.x Game Development Essentials. I sometimes have students who get confused by all the things happening in Chapter 5 so I am going to break it down a bit. That is the reason for this post,...
Unity Collisions

Unity Collisions

Unity collisions allow us to capture the moment and position of any two game objects colliding, the classic example is when a bullet or other projectile collides with a target. Let’s take the case where the gameobject we want to track is indeed named...
Unity Triggers

Unity Triggers

Unity Triggers are initiated when the player (or some other game object) enters the collision area of another game object which has the collider set to “Is Trigger”. Unity Triggers example 1: Start with a standard terrain or you can even use a big resized...

CGI Short – Avabot

The cgi short Avabot by Jamie Surgener weighs in at 10:30 and features some pretty high quality effects for a senior year project as well as a meaningful storyline on andriods and what it means to be truly human. The CGI itself is not super high-quality, but it is...