This Unity Bones Spider Demo is a fairly rough test where I imported the Spider bones-based character (built in 3ds Max) into the Unity game engine to test functionality. I know the spider has a limp! If and when I get time, […]
Archive for February, 2013
This Flash car animation tutorial shows you how to create a Car Animation where wheels turn, smoke comes out of the exhaust, and the exhaust pipe shakes.
This Flash tweened text tutorial shows you how to create tweened text where we start with a string of text, break it into letters, put each letter on its own layer, then animate each letter into position, and animate scale and opacity.
This Flash bouncing ball tutorial shows you how to create a bouncing ball that uses Ease-in, Ease-out, to give the ball a more realistic sense of gravity and bounce, and then Squash & Stretch to add exaggeration which in turn adds life […]
This Flash Walk Cycle tutorial shows you how to create a walk-cycle with a reference to the work of Muybridge, a photographer in the late 1800’s who documented how people and animals move with timed photos. We have put together a Flash […]
This Flash Collapse Layers technique allows you to manipulate an existing animation that is comprised of multiple layers and keyframes, so that it is collapsed into one keyframe on one single layer. This is useful if you want to animate the animation, […]
This Flash Realistic Animation tutorial shows you how create a believable animation using some principles from physics in Flash. We get into symbols, free transforms, pivot adjustments, keyframing, onionskinning, and some of the physics of falling objects, as we have a ball […]
This Flash Movie within Movie technique allows you to create a movie within a movie which is a valuable technique for creating more complex animations, giving you the ability to turn any animation into a symbol that can in turn be animated. […]
The 3ds Max camera pull focus technique, described in the Theory pages under Animation > Camera Techniques, helps you draw the attention of the audience to the foreground or the background, making for more dynamic and interesting camera work.